Dofus Temporis 6: 10 Top Spells Parchomancy, Indispensable
There are more than 300 spells of dofus on temporis 6, but all are not worth. No matter the item, we are the list of those to recover absolutely for good up on the servers!
DOFUS - 10 Indispensable Spells on Temporis 6
All spells presented have a level below 100. We will therefore evolve this list to include novelties in higher levels. In the meantime, the obtained remain quite simple compared to the procured effects! You can also find them on the companions. You can find all the obtained for the spells via our dedicated article.
fermentation
The shield offered by fermentation can not be removed and rests for 2 towers. It is extremely powerful, both at high levels. You can find it under another longer version later.
drop, breeze, the spark, the rock
A very interesting capacity is to be able to move its pa from one turn to another. These 4 spells, one by element, make it possible that! It is even possible to use 2 of these spells at the same time to have the constant gain while causing damage. Indispensable during the vacuum towers.
Pandanlku
If some classes have gain of PM, this is not the case for everyone! Pandanlku should therefore fill your deck if you need to run very far from your enemies.
mutilation
Who had believed it, a powerful spell on classic Dofus 2 is also important on temporis 6. With a gain of power or point of shields, mutilation allows a good boost in exchange for points of life, easily recoverable with care spells Or a good Eniripsa.
blessings
Other interesting boost fate, you can find the elementary blessings of the previous edition! They are expensive, but greatly appreciated in Team and during the vacuum towers.
decadence
For distance players, what better than a big boost fate with only negative aspect his counterpoupe, very largely avoidable. Decadence is thus perfect.
dread
Fear word is convenient, terrible is deadly and practical. The lower your vitality, the more you will reject the target, which is very convenient to get out of a bad situation.
shot away
If you do not play a CRA or have spoken on the reach, shot away is a must to earn a little distance. His area will also be very appreciable in a team.
scathing arrow
More flexible than the scathing boom offers distance remotely as well as erosion, even if often neglected in PVM. Clearly a must have to delay.
Regeneration word
Finally, last fate to perfectly complement your skills: regeneration word. Without coming out of life or a good class fate, it is quite difficult to survive attacks. For 2 Pa, you will now be able to regene 20% of your life spread over 2 towers.
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