Pathfinder: Wrath of the Righteous Daeran Build Guide

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PathFinder: Ira of the righteous gives you a lot of access to healing spells and colleagues who can throw them. I guess it makes sense since the plot of the game involves a crusade against the demons. There are only four colleagues that come equipped with healing spells, but it could be said that the most important of the group would be the eSnob, amoral and incredibly charismatic Aasimar, Daeran.

Daean is undoubtedly the best healer of ire of the righteous , so with this compilation guide, we were going to review how you should build it as such for your own games.

Healing Animations in Different Games [4K] PathFinder: Wrath of the Righteous Daeran Guide - Recruiting Daean

Daean is quite easy to recruit, but you can lose if you are not careful. You should simply go to the ruins of the Kenabres Market Square, near the Church of Desna. There, an emissary of Daean s house will appear in search of help. He agrees to help him, and a location on your world map will open the AREDAE party house.

Just go to the house and meet Daean and the guests of him at the party, and fight against some demons that ruin the party. After that, simply talk to Daean and eventually you will have the option to recruit it. Note that Arendae Party House is also where you will find Aranka for the Azata Mythic Path. For complete details about it, see the Mythic Path guide.

After that, Daeran will be an interesting companion to carry. He basically he is a very daring character that seems pampered and does not really care about anything. He is also linked to a strange peculiarity in the game in which a cut head will randomly appear in your inventory from time to time, which is directly related to the background story of it ... even if you say more will be massive spoilers. It is enough to say that it is an online contradiction.

Daean Statistics and Skills

Race : Aasimar (Musetouched, +2 dex, +2 Cha) STR : 7 dex : sixteen Scam : 13 in t : 11 WIS : 14 CH : 20

Class : Oracle 3 (mystery = life, curse = impotent prophecy) BACKGROUND : EMISARY Acquired gifts : Selective channel, extra channel. Labeling Skills : Knowledge (Arcane), Knowledge (World), Knowledge (Nature), Knowledge (Religion), Persuasion

Daean is a healing machine, with full access to multiple healing spells thanks to the mystery of him, tons of channeling to cure thanks to a tall cha and additional channel, and multiple spells per day that are offered for total support . The mystery of life about him for Oracle class, combined with the blood line of him Aasimar touched by Muse, is as perfect as it seems.

The statistics of him also allow Daean to be incredibly useful for persuasion tests, since he incredibly high charism can give him +20 to the ability for when he reaches level 10.

In truth, Daeran is easily the best game healer simply because he is the most consistent healer you can get. Camellia, Ember, Seleh and Sosiel can also do so, but they adapt better to other roles for the group and healing is a secondary option. Paste Daean in the back and let it go to the city supporting the party basically.

The fun part is that Daeran can do more than just cure you (what you will need in ire of the righteous ). Daean has access to some pretty powerful cleric spells, but also receives some attack spells, such as Arrow of Law and Holy Smit, all of which give him a little offensive presence when you need it. In addition to attacking and cure, he has multiple support spells at the disposal to improve the group.

Daean s greatest weakness are the lowest with and STR scores of him, which limit it to being on the back of the group despite some interesting tools that can turn it into a front-line fighter if he so wishes. I would not recommend this, but it is possible to give it a weapon, and let it use Estoques and Bucklers, with what is competent thanks to its experience as Emmisary, but frankly adapts better to backcasting in a storm and occasionally collecting an enemy with a Ballstore arrow or evocation spell.

He also has another weakness, and that is Oracle s weakness of him for his Powerless Prophecy effect, where Daeran wobbles automatically in the first round of any meeting. However, the Powerless Prophecy effect can be mitigated when you reach higher levels. It also comes with a great blessing for Daean; He dodged amazing, which means that Daeran is never discouraged at the beginning of a meeting.

Support Oracle Build

A total of 20 levels in Oracle is really the only construction you need for Daeran, although you can experience savagely with him if you want. For this configuration, you must increase your CHA score mainly, with perhaps a skill score point in with for an additional survival. Almost all skills must be reversed in persuasion, which makes Daean converted into one of the best options to choose the dialogue while he is at the party. Definitely inflate the knowledge of it (arcanes) and knowledge (world) as well.

As for the team, you must put sets of medium armor in Daean, since the armor does not affect your probability of spell failure. There are many equipment options for him; The only weapon to give him would be a crossbow, but that will not last a lot like an option since you want me to dance basically since spells each turn. You must give Daean a solid median armor that he can also carry, as it has little strength and little burden. Mithril s heart tend to be a solid option in general. A headband of seductive charism should be in the head of it and, of course, any protections or amulets of natural armor you have, he must also have it.

DOTES.

Most of Daean s support structure will focus on three things: your choice of feats, your choice of spells and your revelations linked to your Oracle class. If you are going to cure, improve and eliminate harmful conditions, a key option for skills should be penetration of spells and penetration of senior spells, which increases your chances of overcoming resistance to an objective spell. This is great to eliminate the disadvantages of the members of your group or simply to overcome the resistance when using offensive evocation attacks. Due to the high resistances of demons, you will also fight, it is important to take Spell Penetration as soon as possible.

Another important feat to get is actually the Metamagic feat (increase). Metamagic is a more advanced option for magical attacks in Pathfinder, and I often recommend players not to try it unless they know what they are doing.

For Metamagic (increase), what it does is increase your own level of spell and spell CD, which basically means that it is more likely that harmful effects hit your enemies. Metamagic (Heightte) basically makes it more difficult for enemies to avoid great attack spells like Holy Smitate. For Wrath of the Righteous, Metamagic (Increase) is the only metamagic feat I would consider for all the launchers of the game.

Out of this, your elections of feats may be the ones you need. I recommend standards as a shooting shoot, accurate shot and dodge, but you would only need to select specific feats if you want Daean to do other things. One to consider is Spell Focus (evocation), mainly for attack spells like Arrow of Law and Holy Smitate.

For mythical feats, concentrate on throwing abundant spells and lasting spells, which allow you to launch more, and its effects last longer. You must also take the mythical version of the penetration of spells.

Finally, you must consider a second mysterious feat to obtain a second set of spells, skills and revelations in your repertoire. Many configurations advocate for the mystery of bones for this mythical feat, mainly because it grants access to more survival capacity. It is one of the best options between the mysteries available.

Spells.

Healing spells are your true bread and butter, with DAARE obtaining eight-channel positive energy spells at level 3, which only becomes bigger as he earns levels and more cha. Since an oracle is a spontaneous pitcher (think of a sorcerer who cures), his selection of spells is quite limited.

Daeran begins with 5 spells of level 1 level 1, Bane, Bless, Cure Light Wounds, remove Sickness and Shield of Faith, all these, except Bane, will be incredibly useful to improve the party.

Some of the other spells that should be collected (or given to Daean for free due to the mystery of him) are the following:

All wound healing spells - DAARAN can cure a lot with your ability to channel positive energy, but access to spells such as healing moderate wounds, cure critical injuries and especially healing wounds, mass, will make you have piles of healing to your Layout, especially for longer and longer struggles.

Protection against alignment, communal - Almost essential in Wrath of the Righteous, it grants the entire group bonuses of deflection and resistance and saves against the attacks of different enemies based on alignment.

Protection of energy, communal - Another one that will be very useful, especially in the latest stages of Wrath of the Righteous. It provides immunity to a type of specific energy of choice, provided that the attack spell does not exceed the amount of damage you can absorb.

RESTORATION - Cure the damage of skill while restoring points to a corresponding skill score. It also eliminates negative levels. Keep in mind that you need 2 diamond powders to throw this, but they are a common ingredient that can be supplied.

Life Breath E - An exclusive Daean spell due to the selection of Life Oracle, basically a touch attack that cures 5d8 + launcher level in HP, and if a creature is dead for two rounds or less, Revive automatically.

Resurrection - Relived to a fallen ally no matter how much time it is shot down, and receive maximum HP with all your prepared spells if you have any. Almost essential.

Sacred Aura - Grant all the allies a bonus of deviation and resistance to spells specifically against evil creatures, which you will face a lot.

Eliminates blindness, eliminates diseases and neutralizes poison - Spells that will eliminate the negative effects that can damage the group, with which you will definitely find yourself throughout the game.

Apart from the previous ones, some of the offensive spells I would consider are:

Arrow of the Law - Probably one of your attack spells, Arrow of Law will greatly damage chaotic strangers, such as demons, by hurting and stunning them during a round if they fail in a willingness. It only does D6 damage at the beginning (or D8 to non-chaotic strangers) but that maximum can reach 10D6 against demons and 5D8 against others as you upload level.

Saint Punishment - Specifically attaches to evil creatures. The same damage arrow of Law (D8 to 5D8 for Non-Evil and D6 for Evil, up to 10D6) but instead has the possibility of blinding an evil stranger during a single round if it fails and saves.

Revelations

Revelations are described as follows: in the 1st level, the 3rd level and every four levels thereafter (7th, 11th and so on), an oracle discovers a new secret about its mystery that gives you powers and skills. The oracle must select a disclosure of the list of revelations available for the mystery of it. If a disclosure is chosen at a later level, the oracle obtains all the skills and bonuses granted by that disclosure based on its current level. Unless otherwise indicated, activating the power of a disclosure is a standard action.

Unless otherwise indicated, the CD to save against these disclosures is equal to 10 + 1/2 the level of the oracle + the Charism Modifier of the Oracle.

Daean already begins with the first two revelations, Channel and Safe curing.

Other options that should be obtained should be the following in this order:

Combat healer - This allows you to make spells to cure wounds as a quick action, which allows you to launch another spell in the same shift. You will use two spell spaces, but you can also throw healing and another spell, let s say restoration or arrow, in the same shift.

Improved priests - Basically improve your healing spells, which means that the number of HP that you recover now depends on your current level in front of the description of the spell. This adds a + x bonus to your healing ...

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