Krypto games on Steam: Developers appeal to the pioneer

Steam is an Internet distribution platform for computer games, software, films, series and computer devices developed and operated by Valve Corporation. According to the manufacturer, it was recorded over a billion active user accounts in 2019. Every day, about 47 million users use the platform (2018). In March 2020, a record of more than 20 million simultaneous users was set up, of which over 6 million active players. The system enables both the online distribution, maintenance (patches) and law management (DRM) of the games and the communication of the players among themselves Formation of communities and providing publicly visible player profiles. It was published on September 12, 2003 for Windows. Valves games, such as Half-Life or Counter Strike, have been updated only via Steam since then. For games of this manufacturer, Steam is a prerequisite for installation and subsequent operation. The previous multiplayer platform World Opponent Network was switched off in August 2004. Since October 2005, you can also buy an increasing number of games of other providers through the system. Since October 2012, in addition to playing other software is distributed via Steam. To use purchased or free games or software of the platform, the Steam client is required, which can be downloaded from the official site as freeware under a proprietary license. However, the Steam Community and the Steam Shop can also be used via a conventional browser. Since May 2010 Steam also supports Macos. At the beginning of March 2012, the Steam client came as an app for Android and iOS. This version contains the mobile sending of direct messages as well as the preservation of the owner about notifications that buy software and games, and access the mobile version of the Steam Community. In addition, titles can also be added to the wishlist and the Steam balance can be extended via some methods. In addition, you can provide its Steam account with a two-factor authentication where you need to enter the access code generated in the app when logging in to a computer generated in the app. In February 2013, the official Linux version was released.

Valve does not want to have games on Steam setting on blockchain technology with crypto currencies or NFTs. For this, the operators of the platform even changed their rules and banned appropriate titles by Steam, we had reported. Now 26 developer studios and three stakeholders ( Fight for the Future, the NFT platform Enjin and the Blockchain Game Alliance ) in an open letter to the public turned to criticize Valves action and for an open dialogue to advertise.

The requirement of the groupings: Valve should take back the locks for the affected games. Their argument: games set on blockchain technology or web3 token -based technologies can expand the gaming experience to a positive way and create new economic opportunities for users and creators.

Especially through the tokens, opportunities for the interaction and cooperation are created by players, which creates a tangible digital world with tangible digital items, which it could not possibly be impossible. This further development can make games to decentralized, democratic, interactive and player-focused systems.

In addition, one would create such a way to secure copyrights in a way of which large companies and independent artists can benefit equally - for the sale of music, books or collection objects. Valve actually applies as a pioneer of the Games industry and exactly with this pioneer thought in the back of the head, the writers of the letter hope that the Steam operators enter an open dialogue.

What about it: Can you understand the argument of those affected or are you, like Valve, no friend of crypto currencies and NFTs in games? Track us in the comments!

Source : Kotaku

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