LOL - Project L: Riot will bet on your own Rollback so that there is little LAG in the games

Riot Games is an American video game development business based in West Los Angeles. The business developed the Mob League of Legends released in Europe and also North America on October 27, 2009. Considering that the acquisition of the last business shares in December 2015, Riot Games is a subsidiary of the Chinese Internet Team Tencent.

PROJECT L is one of the proposals of Riot Games that remained in silence for many months. The company promised news by the end of November, and fulfilled it. In the frame of the closing of the first season of Arcane, Project L returned to the conversations at a general look at what has prepared.

Riot's Project L is Back!!! | NEW GAMEPLAY, ROLLBACK, & RELEASE INFO!!!

We already shared the advertisements of the ad, as well as the details that define the gameplay of the game of struggles. Now, it is time to talk about the network section, one that matters not only in the casual game: it is very discussed at the time of thinking about tournaments.

Previously, the fighting games had to deal with connection problems and experiences unpayable for the geographical location of the players. However, the integration of the Rollback system benefited a lot of the quality of the parties. To such a degree that it slowly became a necessity, a situation that Riot Games took into account during the development of Project L. Tom and Tony Cannon, executive producer and technical manager, respectively, talked more about the connection of the game.

While the quick solution is to adopt the Rollback model already present, the company will give your own touch. In other words, what you want is to design your own network system that part of the Rollback bases. It will use Riot Connect to facilitate the connection between people away from each other.

The Project L Rollback will work for the parties to be stable and determine victories by disconnection. So far, it is unknown if there will be a server system as in League of Legends or Valorant. It is worth mentioning that every fighting game has servers, but it is not common to prevent playing on, for example, Europe if we are in North America.

Project L is far from arriving at the market, but there is finally more information. The technical section is important in case Riot Games has an ESPORTS approach in mind. Additionally, there are indications that it will also reach consoles.

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